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Comparing Easy Advice In Happy Wheels Demo Games

October 3, 2013

Happy Wheels is about two things: ridiculous obstacle courses and its consistent damage system. The damage system is what really sets it besides similar games. The obstacle courses mix a bit of traditional platform gaming with some puzzle and racer elements, but it’s the injuries your racers can suffer that actually make the overall game addictive.

These injuries are rendered with the ideal degree of detail as just cartoony enough that you won’t get too grossed out, but just realistic enough to retain some sort of dark humor. The point is, they’re really what make the game. When you initially bash your head on something, maybe your helmet will split by 50 percent and fall off your mind, but then you definitely might stick a landing poorly instead of rolling with it and bust your ankle. Collapse a couple more times and you might wind up with nothing below the knees, grabbing the handlebars of one’s ride for dear life as you whip up and down ramps, through vacuum tubes and across collapsing bridges. As you injure yourself more, it becomes trickier and trickier to operate your character and finish the level.

The characters add a homeless guy in a wheelchair, the a fore mentioned business guy on the Segway, the absolute most irresponsible father ever on a bicycle with his kid in the seat behind him, and a morbidly obese fellow on a heavy duty scooter. The obstacle course level allows you to try these guys out and get a feel for the game’s physics, while one other levels will typically assign you an identity and a little context (the business guy, for instance, might have to get happy wheels demo version that are accountable to his boss RIGHT AWAY). The courses are really imaginative at times. You’ll drive full speed into rickety towers to knock them over and continue on the road and trigger explosions at just the right moment to get some obstacles from the path.

Control for happy wheels is easy: up is to maneuver, down is to reverse, and you utilize the left and right arrows to remain balanced. Lean over too much in one direction or another and you might end up shattering your character to pieces in seconds flat. Sometimes, these little splatter shows may be the funnest the main game.

With the level editor, you might call this game: Mortal Kombat meets Linerider. The splattery action, the fast pace and the neat physics system constitute an addictive, fun action game with endless replayability.


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